A downloadable game for Windows, macOS, and Linux

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An FPS Roguelite.

Enter the fabled, color-shifting *Pew-Pew Dungeon* in some sort of (epic?) quest to kill all the monsters and steal all the loot! Contains such wonders as:

  • Upgrades (so you can kill and steal better)
  • One whole health point (seriously, who needs more than 1 HP?)
  • Jellies (because all good dungeon crawlers have jellies)
  • Other equally terrifying horrors
  • Infinite number of levels!
  • 2-color pixel-art textures (but the 2 colors change, so you won't get bored, promise!)

Oh, and did I tell you it's open-source? Yes, yes it is! MIT-licensed; if you want to check it out, you can download a zip-archive of the Godot source down below, or you can visit the GitHub.

Download

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Click download now to get access to the following files:

Pew-Pew Dungeon (Windows 32-bit) 5 MB
Pew-Pew Dungeon (Linux 32-bit) 8 MB
Pew-Pew Dungeon (Linux 64-bit) 9 MB
Pew-Pew Dungeon (Max OSX 32-bit) 8 MB
Godot source code (Github)

Comments

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void linux 64bit on amd a12 apu = does not run.

Hello, my best guess is the problem occurs because you're running a 32-bit application on a 64-bit Linux install (see my reply to Monty's comment below). I have now uploaded an additional 64-bit Linux build, so if you're still interested in the game, please try that instead and let me know if it works! :)

Could not get it to run on my Xubuntu 64-bits - any idea what could be done?

(1 edit)

Hello, sorry for not replying sooner. I suspect your problem  occurs because I've only provided a 32-bit build but you have a 64-bit system. It should be possible to get it to run regardless with some fiddling (you could try this from Askubuntu, iirc that's what I did to make it run on a 64-bit Mint install), but I will try to upload a 64-bit linux build ASAP. When I made the game I didn't realize that 32-bit backwards compatibility wasn't as seamless on Linux as it is on Windows, and I have sadly neglected this game lately.


EDIT: I have published a 64-bit build of the game, completely untested so far. Please let me know if it works! :)

Many thanks! It worked!

Frame rate was all over the place and there were some texture coordinates mess up when closer to the near clipping plane, but all in all, it worked. I couldn't test with sound, but the console outputted a lot of errors regarding it.

Machine:

  • Core 2 Duo CPU     E7400  @ 2.80GHz

  • 2Gb RAM

  • Intel HD Graphics

  • SSD

  • Xubuntu 64-bits

It's not such a bad machine - compiling C++ is a breeze.

(+1)

No problem, and thanks for the update!

Performance is probably bottlenecked by your embedded GPU, but I'm also aware that the game is not as well-optimized as it could be. I know about the sound-related error messages – audio should work fine regardless, it's just a result of somewhat sloppy programming for a jam game in an engine I had never previously used :)

Nice! My favorite 3d godot game now!


Those gnomes... so friendly-looking... grr! Never again...

Really? That's really nice to here, thank you!


This was a good first game. Hopefully you've learned alot and will make something even better next time.

Thanks! This wasn't my very first game, though, only my first using the Godot engine =) I sure learned a lot, though!

Ah, it was just your only game on Itch.io so I assumed.