Hello, my best guess is the problem occurs because you're running a 32-bit application on a 64-bit Linux install (see my reply to Monty's comment below). I have now uploaded an additional 64-bit Linux build, so if you're still interested in the game, please try that instead and let me know if it works! :)
Hello, sorry for not replying sooner. I suspect your problem occurs because I've only provided a 32-bit build but you have a 64-bit system. It should be possible to get it to run regardless with some fiddling (you could try this from Askubuntu, iirc that's what I did to make it run on a 64-bit Mint install), but I will try to upload a 64-bit linux build ASAP. When I made the game I didn't realize that 32-bit backwards compatibility wasn't as seamless on Linux as it is on Windows, and I have sadly neglected this game lately.
EDIT: I have published a 64-bit build of the game, completely untested so far. Please let me know if it works! :)
Frame rate was all over the place and there were some texture coordinates mess up when closer to the near clipping plane, but all in all, it worked. I couldn't test with sound, but the console outputted a lot of errors regarding it.
Machine:
Core 2 Duo CPU E7400 @ 2.80GHz
2Gb RAM
Intel HD Graphics
SSD
Xubuntu 64-bits
It's not such a bad machine - compiling C++ is a breeze.
Performance is probably bottlenecked by your embedded GPU, but I'm also aware that the game is not as well-optimized as it could be. I know about the sound-related error messages – audio should work fine regardless, it's just a result of somewhat sloppy programming for a jam game in an engine I had never previously used :)
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void linux 64bit on amd a12 apu = does not run.
Hello, my best guess is the problem occurs because you're running a 32-bit application on a 64-bit Linux install (see my reply to Monty's comment below). I have now uploaded an additional 64-bit Linux build, so if you're still interested in the game, please try that instead and let me know if it works! :)
Could not get it to run on my Xubuntu 64-bits - any idea what could be done?
Hello, sorry for not replying sooner. I suspect your problem occurs because I've only provided a 32-bit build but you have a 64-bit system. It should be possible to get it to run regardless with some fiddling (you could try this from Askubuntu, iirc that's what I did to make it run on a 64-bit Mint install), but I will try to upload a 64-bit linux build ASAP. When I made the game I didn't realize that 32-bit backwards compatibility wasn't as seamless on Linux as it is on Windows, and I have sadly neglected this game lately.
EDIT: I have published a 64-bit build of the game, completely untested so far. Please let me know if it works! :)
Many thanks! It worked!
Frame rate was all over the place and there were some texture coordinates mess up when closer to the near clipping plane, but all in all, it worked. I couldn't test with sound, but the console outputted a lot of errors regarding it.
Machine:
Core 2 Duo CPU E7400 @ 2.80GHz
2Gb RAM
Intel HD Graphics
SSD
Xubuntu 64-bits
It's not such a bad machine - compiling C++ is a breeze.
No problem, and thanks for the update!
Performance is probably bottlenecked by your embedded GPU, but I'm also aware that the game is not as well-optimized as it could be. I know about the sound-related error messages – audio should work fine regardless, it's just a result of somewhat sloppy programming for a jam game in an engine I had never previously used :)
Nice! My favorite 3d godot game now!
Those gnomes... so friendly-looking... grr! Never again...
Really? That's really nice to here, thank you!
This was a good first game. Hopefully you've learned alot and will make something even better next time.
Thanks! This wasn't my very first game, though, only my first using the Godot engine =) I sure learned a lot, though!
Ah, it was just your only game on Itch.io so I assumed.